[SItoA] Understanding the Object color mode of the Utility shader

This is pretty useful info on understanding the the Object color mode in the Utility shader in Arnold..

Arnold Support Corner

The Utility shader has an Object color mode that assigns colors to objects based on names. Each shape (for example, a polymesh shape or a curves shape or a box shape) gets a unique color, because each shape has a unique name.

If you’re working with SItoA, you may have noticed that the object color changes with each frame:
utility_color_mode

That’s because SItoA gives shapes names like Elephant.Elephant_Mesh.SItoA.4000, which change with every frame.

MtoA doesn’t use the current frame in shape node names, and neither does HtoA (by default). However, HtoA does provide an option for adding a suffix, like the frame number, to the shape node name.

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~ by Cylibral on August 27, 2014.

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